How To Sculpt Realistic Lips in ZBrushCore. You can always get away with using alpha maps etc. but that doesn’t grant you that you know how to sculpt realistic lips, in our opinion that’s not a good way to learn. In this tutorial we focus mainly on secondary forms and tertiary details, we will be spend more time on the fine details as our study is more focused on micro details and wrinkles of the lips. By looking at a high-res close up of a human lips immediately your mind is blown away and you don’t know where to start from seeing all the huge amount of details that we are unable grasp.
If you follow along to the end and with much practice, investing more hours in hand sculpting you will be ready to tackle any project and this practice that we will doing here helps a lot to train your eye and will improve your skills when nailing likeness. On the other hand this is not a beginner tutorial or intro to ZBrushCore but a hand sculpting tutorial. And the good news is that all our articles come with a Free video tutorial so you can follow along very easily.
How To Sculpt Realistic Lips Reference
Gathering reference can be sometimes very hard and tedious, it is important to gather as much reference as possible. But likely for us human lips high-res images are easy to find online, but mainly chose a good website for super close-ups called gigapan and the high-res shot was taken by daniel. But if for ever some reason you having trouble with using images as reference we have made easy for you that you can be able to study all the details more efficiently we recommend you grab our female realistic lips 3D model, it comes with a low-res mesh, different file formats and subdivisions.
Also keeping in mind that our main goal was to get as close as possible to realism, that’s why we paid close attention to every detail. For our reference board you will see on screen in the tutorial video we used an awesome application called pureRef or use our free 3d reference board app to use 3d models as reference.