How to sculpt a HD Human skeleton in ZBrush for artists . In this tutorial we will focus on sculpting Primary forms, secondary forms and tertiary details. For tertiary details we will be using ZBrush HD geometry to capture all those details and skeleton texture. And remember this is 100% hand sculpting so it will require a lot of your time and patience, an in depth study of the individual bones is mandatory.
It is highly important to sculpt paying attention to every detail, this also helps you to train your eye and will improve your skills when nailing likeness. Please watch the sculpting a human skull in ZBrush for an in depth tutorial.
If you follow along to the end and with much practice, investing more hours in hand sculpting you will be ready to tackle any project. On the other hand this is not a beginner tutorial or intro to ZBrush but a hand sculpting tutorial. One thing we can’t stop stressing about is to not rush into tertiary details(fine details), you can use this break down if you want to:
Human Skeleton Worksheet
Stage Time Spent
Proportions 3 Hours
Primary forms 8 Hours
Secondary forms 12 Hours
Tertiary details 6 Hours
Texturing 3 Hours
Human Skeleton Reference
Regarding reference our goal was to get as close as possible to realism, to provide assets that you can be trust. So we used real specimens and cadaver data as our reference, some of our reference board you will see on screen in the tutorial video, please watch the sculpting a human skull in ZBrush 2021 for an in depth tutorial. To create our own reference board that we could use on one screen, we used an awesome application called pureRef or use our free 3dRef app.
HD Skeletal System 3D Model
If you having trouble using images as reference we have made available the HD Human skeletons for purchase, great high resolution reference, with a base mesh, UVS different file formats, HD subdivisions etc. If you have any questions or suggestions don’t hesitate to comment below. Now enough with the talking, let us see How to sculpt a HD Human skeleton in ZBrush.